Goobject

actions.t[695]

Superclass
Tree

Property
Summary

Method
Summary

Property
Details

Method
Details

The GO action is never triggered directly by a player command but can be used to synthesize a travel action in the direction supplied by the dobj.

Go :   TravelAction

Superclass Tree   (in declaration order)

Go
TravelAction
Action
ReplaceRedirector
Redirector
`                                         object`

Summary of Properties  

predefinedDirection

Inherited from TravelAction :
baseActionClass canUndo direction

Inherited from Action :
actionFailed advanceOnFailure againRepeatsParse allowAll extraMessageParams failCheckMsg failedActionCountsAsTurn implicitTimeTaken includeInUndo isConversational isImplicit isRepeatable oldRoom parentAction parentAllowAll preCond redirectParent reportImplicitActions scopeList spellingPriority synthParamID timeTaken turnsTaken unhides verifyObj wasIlluminated

Summary of Methods  

execAction resolvedObjectsInScope

Inherited from TravelAction :
doTravel execCycle

Inherited from Action :
acknowledgeNotifyStatus addExtraScopeItems addImplicitTime advanceTime afterAction announceObject beforeAction buildImplicitActionAnnouncement buildScopeList checkAction checkActionPreconditions commandNotPresent exec execGroup getAll getAllUnhidden getMessageParam implicitAnnouncement reportAction scoreObjects setMessageParam setMessageParams spPrefix spSuffix synthMessageParam turnSequence verify verifyObjRole wrapObjectsNP

Inherited from ReplaceRedirector :
redirect

Inherited from Redirector :
doInstead doNested doOtherAction

Properties  

predefinedDirectionOVERRIDDEN

actions.t[696]

no description available

Methods  

execAction (cmd)OVERRIDDEN

actions.t[698]

no description available

resolvedObjectsInScope ( )

actions.t[705]

Define this so that this action can be called from execNestedAction

Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1