Goobject
The GO action is never triggered directly by a player command but can be used to synthesize a travel action in the direction supplied by the dobj.
Go
:
TravelAction
Superclass Tree (in declaration order)
Go
TravelAction
Action
ReplaceRedirector
Redirector
` object`
Summary of Properties
Inherited from TravelAction
:
baseActionClass
canUndo
direction
Inherited from Action
:
actionFailed
advanceOnFailure
againRepeatsParse
allowAll
extraMessageParams
failCheckMsg
failedActionCountsAsTurn
implicitTimeTaken
includeInUndo
isConversational
isImplicit
isRepeatable
oldRoom
parentAction
parentAllowAll
preCond
redirectParent
reportImplicitActions
scopeList
spellingPriority
synthParamID
timeTaken
turnsTaken
unhides
verifyObj
wasIlluminated
Summary of Methods
execAction
resolvedObjectsInScope
Inherited from TravelAction
:
doTravel
execCycle
Inherited from Action
:
acknowledgeNotifyStatus
addExtraScopeItems
addImplicitTime
advanceTime
afterAction
announceObject
beforeAction
buildImplicitActionAnnouncement
buildScopeList
checkAction
checkActionPreconditions
commandNotPresent
exec
execGroup
getAll
getAllUnhidden
getMessageParam
implicitAnnouncement
reportAction
scoreObjects
setMessageParam
setMessageParams
spPrefix
spSuffix
synthMessageParam
turnSequence
verify
verifyObjRole
wrapObjectsNP
Inherited from ReplaceRedirector
:
redirect
Inherited from Redirector
:
doInstead
doNested
doOtherAction
Properties
predefinedDirection
OVERRIDDEN
no description available
Methods
execAction (cmd)
OVERRIDDEN
no description available
resolvedObjectsInScope ( )
Define this so that this action can be called from execNestedAction
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1