Adv3Lite Tutorial Table of Contents

Chapter 1: Introduction

What is adv3Lite?

Who Should Read This Book?

How to Use This Book

Acknowledgements and Explanations

Chapter 2: Tools of the Trade

Getting What You Need

Setting it all up

Using the tools

Chapter 3: Heidi: our first adv3Lite game

Creating the Basic Source File

Understanding the Source File

Defining the Game’s Locations

Adding the Bird and the Nest

Adding the Tree and the Branch

Finishing Touches

Chapter 4: Reviewing the Basics

Object Definitions

Object Containment

Methods, Functions and Statements

Inheritance, Modification and Overriding

Things in Quotes

Chapter 5: Heidi Revisited

Listening to the Bird

Entering the Cottage

Climbing the tree

Dropping objects from the tree

Is the bird in the nest?

Summing Up

Chapter 6: Goldskull

Laying out the map

Making things happen

Improving the game

Weightier matters

Everything in its place

Retrospect

Chapter 7: Airport

Describing the Game

Starting the Map

Extending the Map

Aboard the Plane

Doors and Locks

Chapter 8: Schemes and Devices

Just the Ticket

The Maintenance Room

The Security Area

Making a Scene

Recapitulation

Chapter 9: Cockpit Controls

Furnishing the Cockpit

Defining Actions

Responding to Actions

Taking Off

Chapter 10: Character Building

Overview

The Security Guard — A Really Simple NPC

Pablo Cortes — A Man with Several Agendas

The Flight Attendant — Getting in a State

Chapter 11: The Art of Conversation

Ask, Tell, Give, Show

Queries and Suggestions

Hello and Goodbye

Angela Wants Answers

Diverse Defaults

Summary

Chapter 12: Finishing Touches

Starting Out Right

Scoring

Hints

What More?

Conclusion

External Links

Library Manual

Library Reference Manual

TADS 3 System Manual