ActorHelloTopicclass
Actor Hello topic - this handles greetings when an NPC initiates the conversation.
class
ActorHelloTopic
:
HelloTopic
Superclass Tree (in declaration order)
ActorHelloTopic
HelloTopic
GreetingTopic
MiscTopic
ActorTopicEntry
ReplaceRedirector
Redirector
` object
[
TopicEntry](../object/TopicEntry.html)
object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from GreetingTopic
:
changeToState
impliesGreeting
includeInList
Inherited from ActorTopicEntry
:
activated
active
autoName
convKeys
curiosityAroused
getActor
isConversational
keyTopics
listOrder
name
suggestAs
timesInvoked
Inherited from TopicEntry
:
isActive
matchExactCase
matchPattern
scoreBoost
topicMatched
Summary of Methods
Inherited from HelloTopic
:
handleTopic
Inherited from MiscTopic
:
matchTopic
Inherited from ActorTopicEntry
:
activate
addToConvKeyTable
buildName
curiositySatisfied
deactivate
getKeyTopics
initializeTopicEntry
isReachable
nodeActive
showKeyTopics
timesToSuggest
Inherited from ReplaceRedirector
:
redirect
Inherited from Redirector
:
doInstead
doNested
doOtherAction
Inherited from TopicEntry
:
addTopic
scoreBooster
topicResponse
Properties
matchObj
OVERRIDDEN
An ActorHelloTopic matches the actorHelloTopicObj only.
matchScore
OVERRIDDEN
no description available
Methods
noteInvocation (fromActor)
If we use this as a greeting upon entering a ConvNode, we’ll want to stay in the node afterward
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1